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This sect claims all clans, whether they like it or not. Any Kind may gain acceptance if it is seeked and recognised by Prince LordNobleWolf and his council

The Camarilla views itself as the parent of all of the clans by default, even though there are some clans/bloodlines it wouldn't dream of accepting.  The Sabbat is not particularly picky about the vampires that it allows into its swelling ranks.  While the Lasombra and Tzimisce are almost entirely under the Sabbat banner, all sorts of clans that are usually in the Camarilla can be found in the Sabbat.  Such a clan member is often called Antitribu to distinguish them from their Camarilla counterparts (thus there are Ventrue Antitribu).  There are some clans that are known for largely being independent of the Camarilla and Sabbat (the two largest sects of vampires), and they are highly distrusted for their "neutrality."  Some clans are accepted into some sects but not others.  Most clan descriptions below will include information about a clan's regular sect affiliations. 

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Brujah
   Once philosopher-kings of old, clan Brujah now represents the most violent and agitating Kindred who walk the night. It is said that they were cast from Caine's presence when they slew their Antideluvian. No matter what the cause, the rabble exhibit blatant disregard for authority and an incredible passion for the cause of change. The Camarilla grants a certain respect to these rebels since they possess great martial strength and will.
Clan Disciplines: Celerity, Potence and Presence
Character Concepts: Schoolyard bully, criminal, drug dealer, mafia hitman, punk, squatter, prize fighter, assassin, eco-terrorist, bodyguard, fascist, nihilist, gangsta, revolutionary.

True Brujah: these are the descendants of the original Brujah Antediluvian.  They do not care for the childer of the vampire that diablerized their progenitor.  They are the masters of Temporis, a truly awesome discipline that deals with the fabric of time.

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Malkavian
   Malkav's cursed blood has maddened his childer, and all Kindred will admit, if only silently to themselves, a certain fear of the Malkavians. This madness can take any form and manifest at any time with terribly disturbing results. These pranksters have finally pulled a grand one; it seems that every childer of Malkav has become a little more insane in the last few months, and they could be anyone.
Clan Disciplines: Auspex, Dementaion and Obfuscate
Character Concepts: Bum, musician, psychotherapist, madman, axe-murderer, genius, oracle, vitually any background is possible.

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Nosferatu
   The child of this clan undergoes a horrible change after the embrace as over several weeks their mortal guise transform into the hideous abomination that is a Kindred of the Nosferatu. Because of their hideousness, they often hide in sewers and no-man's land, hunting like cats to avoid being seen, or fooling mortal eyes. Nosferatu are known well for their information networks. Its fascinating what some people will throw away, and every piece of garbage and gossip seems to eventually find its way to these enterprising Kindred.
Clan Disciplines: Animalism, Obfuscate and Potence
Character Concepts: Derelict, drifter, debutante, architect, psycho, sewer worker, outcast.

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Toreador
   No Kindred savor their eternal unlife like these. Whether Poseur or Artiste, Toreador are multifaceted creatures, connected well with mortal affairs, and committed to the Camarilla like none save the Ventrue. Toreador will often be beautiful creatures, their sires having chosen mortals whose features would be enhanced by the Embrace.
Clan Disciplines: Auspex, Celerity and Presence
Character Concepts: Artist, poet, musician, roadie, dilettante, art critic, model, actor, jetsetter.

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Tremere
   These Warlocks are among the most powerful of the Kindred, having clawed their way into the World of Darkness with will and dark magic. They are not trusted, loved or often sought out, but when they speak, the Camarilla listens. The elders of several other clans are after this clan, and so while they politic with the best, they are very cautious, perhaps even paranoid. The clan is very much based on a strict hierarchy, the neonate being forced to drink the blood of the clan elders upon his Embrace.
Clan Disciplines: Auspex, Dominate and Thaumaturgy
Character Concepts: Sorcerer, pyramid climber, scholar, professor, shattered Mage.

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Ventrue
  Leaders of the Camarilla, the Ventrue are tasteful, genteel and honorable Kindred, who often find others to be impatient or brash. These noble vampires support the Masquerade and other Traditions, fighting not as knights of old but as corporate power mongers and politicians.
Clan Disciplines: Dominate, Fortitude and Presence
Character Concepts: Business man, stock broker, presidential candidates, blue blood, investor.

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Lasombra
   Graceful and predatory, the Lasombra may be the epitome of vampiric existence. They guide the Sabbat's actions, having seeded the sect's philosophy with a bizarre reflection of Catholic ritual. Their powerful ability to manipulate shadows and revel in their nocturnal might. They manipulate and lead as though they were made for it, and their Spanish and Italian heritage presents an imposing image classically dressed and writhing with shadows. Clan Disciplines: Dominate, Obtenebration and Potence
Character Concepts: Politician, manager, noble, ambassador, craftsman, secret leader.

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Tzimisce
   The Fiends are a powerful clan and provide the Sabbat with much of their power and fanaticism. They possess the terrifying power to reshape flesh and bone, and an indelible fascination with death and the vampiric condition. Indeed, none know more about Caine's curse than these twisted Kindred. The clan once held power over all eastern Europe, but at the time of the Anarch Revolt, the younger Tzimisce turned on their elders, and the Tremere had warred on them since that clan's conception.
Clan Disciplines: Animalism, Auspex and Vicissitude
Character Concepts: Unheeded scientist, mad baron, doctor, prosthetic specialist, sorcerer, embraced revenant.

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Gangrel
   The nomadic and sometimes feral clan Gangrel may be the Kindred closest to knowing who they are. They somehow seem to travel thw wilderness without arousing the wrath of the werewolves, and travel easily into cities without invoking a prince's sometimes legendary paranoia. While they share strong combat efficiency with the Brujah, Gangrel prowess stems from animalistic instinct rather than anarchic rage. The clan as a whole interacts little with other Kindred, preferring to travel alone or in small coteries or with Gypsy families, and has recently withdrawn from the Camarilla
Clan Disciplines: Animalism, Fortitude and Protean
Character Concepts: Loner, freak, trapper, wanderer, biker, runner, werewolf impersonator, lost Kindred.

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Assamite
   These mysterious Kindred of the Middle East terrify many European and American vampires. Their vast knowledge of murder and assassination, and their greatest sacrament is diablerie, as they take payment for their killing in vampire vitae. To them, the amaranth is a way to become closer to the One. Not long ago, the clan somehow shattered its bond of blood with the Tremere. This was not the usual blood bond, of course. The Assamites had been cursed through a powerful ritual that made it impossible for them to drink Kindred blood. No they are somewhat more aggressive; Assamites now kill other Kindred without provocation or contracts. The blood is the life, after all.
Clan Disciplines: Celerity, Obfuscate and Quietus
Character Concepts: Murderer, street beggar, tribal African, black ops, soldier, criminal hit man.

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Followers of Set
   Setites are generally mistrusted and despised, their presence and powers causing inevitable decay within any Camarilla city. The scariest thing about the clan may be its strange manifestation of faith; faith in the power of their own blood. Setites actually believe their sire to have been Set of Egypt, the darkling desert hunter God. His childer prepare the world for the Great God's return. They are powerful in Africa and the Middle East, many may have had contact with the dangerous Cathayans.
Clan Disciplines: Obfuscate, Presence and Serpentis
Character Concepts: Ghoul, con-man, priest, socialite, cultist, pimp, corporate master.

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Giovanni
   Affluent, respectful, classical and well-mannered, the Giovanni may be a young clan, but they make up for any youthful weaknesses with great power and purpose. It is said that with all the money these Venetians had accumulated, they were set upon by boredom, and then turned past all weaker entertainments straight on to Nigrimancy, the study of death and the dead, a black art.
Clan Disciplines: Dominate, Necromancy and Potence
Character Concepts: Most Giovanni share the name by birth as well as blood, but not all. The most likely for Embrace are successful merchants, leaders, charismatics or investors, and all must undergo a ghouldom first.

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Ravnos
   Perhaps born from the Gypsy stock, these wicked tricksters are travelers and confidence men of the first order. They are also few in number since the awakening and possible death of their founder during the Week of Nightmares. Their sense of humor and skill at playing devilish games of the mind ensures that they are strongly mistrusted and perpetually watched. The Ravnos do have a sense of honor, but it differs so greatly with any similar sense possessed of Camarilla princes, so they may not be accepted into a city. Not much is known of the clan elders, as no information has ever come from a reliable source.
Clan Disciplines: Animalism, Chimerstry and Fortitude
Character Concepts: Gypsy, dead head, roadster, runaway, card shark.

Baali
The Baali of modern nights masquerade as being from other clans, the better to save their skins. They are actively hunted by the major sects because of their dark affiliations and powers. Many of the newer Baali have forgotten the ancient entities that the clan worshipped, and have fallen to worshipping Western ideals of evil. Some members of the clan make demonic pacts, while those true to the old ways try to reach for the ancient names of power.  Either way, the Baali are granted truly terrible powers for their faith and worship and will corrupt anyone, vampire or otherwise, in service of their masters.
The Baali are not accepted into any sect willingly and are actively hunted by most vampires.

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Cappadocian: the Antediluvian of clan Cappadocian was diablerized by Augustus Giovanni.  The Giovanni then went about purging the Cappadocians and the Lamia from the World of Darkness. In modern times, the Lamia are gone and the Cappadocians, thought to be extinct, may have reappeared.  Ironically, they had been the clan of death and were obsessed with what was beyond.  They may have found out firsthand.

Laibon: they are very, very, VERY rare, but they do exist in modern times.

Lhiannan: the Lhiannan were eradicated by the Church's hunters, as they were pagan vampires very attuned to the traditions of ley lines and runes.  Their discipline, which used such runes, made them rather easy to point out.

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Salubri: Saulot, the Antediluvian who founded the Salubri clan, was diablerized by Tremere in 1133. Thereafter, the Salubri clan was hunted into near extinction. They were known as healers and great warriors.  They spent their unlives running from hunters and seeking Golconda. Upon finding Golconda, they prepared a childe for embrace, and forced the child to diablerize them (another reason why their numbers remained so low).

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Daughters of Cacophony: they are masters of song, and their music can inflict damage and insanity on those who hear it. They are a small bloodline and a recent one, and aren't too commonly used.  They tend to remind people of the Toreador, which is the most likely clan to have spawned them. 

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Samedi: the Samedi are even worse off than the Nosferatu. They're not only butt ugly, but they're constantly rotting. They're stuck that way. Talk about a clan that doesn't get played much. It has members in the Camarilla and Sabbat, but is probably more independent than anything else.

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Talmarek:
Clan of the Bloody Fist
This clan dates back centuries. Back to when HE disappeared. Their search for HIM is never ending.
This clan is usually peaceful unless provoked. They are very intelligent and despise stupidity and warmongering. Beware if you ever agetate any of the Talmarek.

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Caitiff/Panders: these are the clanless, those vampires who don't know their lineage and don't show signs of which clan they were embraced into.  In the Sabbat, they are known as Panders.  They have no set clan disciplines and have Kineticism open to them. They are mostly of higher generations, and are becoming a more common experience. Some whisper that they increasing numbers of clanless are a sign of Gehenna, as foretold in the Book of Nod. 
In the Sabbat, Panders are used as cannon fodder and rarely are allowed to lead.  In the Camarilla, the clanless are the lowest of the low and are barely allowed to live.

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